Sound Jump Aim: grapheme identification
Equipment: grapheme cards, - one for each child
Game
1. Children sit in circle, give every child a card which is placed on the floor in front of them.
2. Each child identifies their phoneme (sound), with help from others if necessary.
3. Teacher calls out a phoneme and the child with corresponding grapheme (letter) jumps up quickly
4. Meanwhile the rest of the class has to try to point to that grapheme before its owner has jumped up!
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